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Video, Gaming and Entertainment

The Video, Gaming and Entertainment research programme provides strategic insight and support for telecoms operators, pay-TV providers and vendors that address the TV, video, gaming and wider entertainment sectors.

  • Sizing the market opportunity for traditional pay TV, OTT video and cloud gaming, and identifying disruptors to value.
  • Value chain evolution, vertical integration and content ownership/generation/partnerships, particularly for areas of emerging opportunity for operators such as gaming and VR.
  • Changing consumer usage and behaviour: attitudes, preferences and multi-screen consumption of media.

Key themes

  • Opportunities in emerging content categories: eSports, VR video, cloud gaming, and new OTT opportunities.
  • Operators’ and pay-TV providers’ role in the value chain: approaches to partnerships, increasing share of wallet and achieving synergies with existing propositions.

Programme head Martin Scott

Martin Scott Principal Analyst | Research