Video, Gaming and Entertainment
The Video, Gaming and Entertainment research programme provides strategic insight and support for telecoms operators, pay-TV providers and vendors that address the TV, video, gaming and wider entertainment sectors.
- Sizing the market opportunity for traditional pay TV, OTT video and cloud gaming, and identifying disruptors to value.
- Value chain evolution, vertical integration and content ownership/generation/partnerships, particularly for areas of emerging opportunity for operators such as gaming and VR.
- Changing consumer usage and behaviour: attitudes, preferences and multi-screen consumption of media.
- Opportunities in emerging content categories: eSports, VR video, cloud gaming, and new OTT opportunities. Operators’ and pay-TV providers’ role in the value chain: approaches to partnerships, increasing share of wallet and achieving synergies with existing propositions.
Pay TV and OTT video in developed Asia–Pacific: trends and forecasts 2020–2025
Connected Consumer Survey 2020: TV and video services in developed Asia–Pacific
Connected Consumer Survey 2020: TV and video services in emerging Asia–Pacific